s
Projects
Thanks to Marcin Ignac for pointing out that the below project grid is not working properly on OS X Safari. The long horizontal line of items is not intended ;). Please use another browser to view this until i get it fixed in the next 1-2 days. Happy Holidays!
AutoTrader

Another project with Gmunk, I did an AutoTrader spot at Black Swan that featured a generative neuron network. I got to write a voxel volume exporter for closed geometry (using even-odd ray casting), and more importantly, I started exporting my art to OBJ and FBX so that it could be rendered in a 3d app. It was amazing to see my work with glass refraction. I also got to implement mouse-selection for the nucleii, and discovered a novel way to generate a circle with even segments along a straight axis using no trig functions (more on that later). Black Swan was an amazing new company to work at because it was a dream-team made from all the beloved members of our previous projects. I hope they do really really well. Proper respect to Matt Winkel, Nick Losq, Jake Sargeant, Chris Clyne, and Jacob Glaser.

Mekanism: Need for Speed Undercover flash

I worked at Mekanism in San Francisco for a couple months mostly programming in Actionscript3 Papervision for a few things. The front page of "Need for Speed Undercover" is a papervision panorama with interactive elements. I'm impressed with papervision but it still has all the eccentricities of flash-based anything. It was easy to get into from having been so into OpenGL all this time. There were plenty of example apps to show the art director.

LG Advanced Learning

My part in this project was inspired by a piece "pinch" which i had been emailing around at the time. I worked with Jake Seargeant, 3D artists, and director Carl Erik Rinsch at Digital Domain to create the light effects for this commercial about little robots who have a party while the owner is away. I was able to write several OpenGL applications in C++ which allowed Jake to tweak parameters and render the frames. Giving Jake this amount of control made my life more convenient and gave us more creative options.

pinch

Pinch is a hypnotic and inspiring aesthetics exploration toy that allows the player to easily generate many kinds of abstract shapes. A virtual sheet is made from free-floating physics masses. Click in different places to apply forces making the masses move towards that area of the screen, hence "pinching" the sheet. The resulting forms look organic, architectural, and sometimes erie. Pinch is highly customizable and exports to OBJ format to be imported by 3D software. Change the texture by replacing texture.png. On the mac, this is inside the app package contents under Contents/Resources/media. In the same folder, change the color pngs to customize the interface.

screenshot of textured and filling the screen

screenshot of textured and filling the screen

created and rendered in Maya with ambient occlusion by Gabe Dunne

created and rendered in Maya with ambient occlusion by Gabe Dunne

screenshot of solid fill with graph enabled

screenshot of solid fill with graph enabled

created and rendered by Dunne

created and rendered by Dunne

screenshot of green texture with graph and info enabled

screenshot of green texture with graph and info enabled

screenshot of OBJ imported into Blender by Ryan Alexander

screenshot of OBJ imported into Blender by Ryan Alexander

created and rendered by Dunne. Can you find the swan?

created and rendered by Dunne. Can you find the swan?

screenshot of architecture with pedals imported by Ryan into Blender

screenshot of architecture with pedals imported by Ryan into Blender

screenshot of twisted texture

screenshot of twisted texture

Creative Commons License
Pinch by Joshua Nimoy is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Bud Select - Just a Game

For this superbowl spot, I had another amazing collaborative coding experience with Gabe Dunne. The approach was different in high level regards. Our generative renders were being used as concept for other artists to flesh out into several shots and variations. We were also coasting on a sufficient body of pre-written code that pulling up old building blocks and combining them experimentally was at our fingertips. Because of path smoothing politics residing from previous projects, we start the JPath object, featuring smooth(int); This class will change the future. At least one project into the future.

wind graph

wind graph

shuffling cards interface

shuffling cards interface

voice volume indicators

voice volume indicators

EarthFolding

A computer screen shows the Earth floating in outer-space. Slowly, as the computer receives and sends Internet data, this model of the Earth folds itself to bring the two countries closer to one another. I hope to illustrate the post-regionality of online community through contorting the landscape -- changing the shape of the Earth to make possible the physical travel that would have otherwise been necessary. EarthFolding is a carnivore client. Carnivore, created by RSG, is a surveillance tool for data networks. At the heart of the project is CarnivorePE, a software application that listens to the Internet traffic (email, web surfing, etc.) on a given local network. CarnivorePE serves this datastream over the net to a variety of interfaces called "clients." These clients are each designed to animate, diagnose, or interpret the network traffic in various ways. Carnivore clients have been produced by a number of computational artists and designers from around the world. Note: You are not required to install Carnivore. If the Earthfolding software cannot connect to Carnivore, then it will default to an entertaining demonstration mode in which IP addresses are generated at random. This Carnivore client was produced as a project in a class taught by Alex Galloway entitled Internet Protocols. The class was cross listed with the NYU Media Ecology department. The folding earth is a reflection on the following writings: Gilles Deleuze, "Postscript on Control Societies"; Brecht, Bertolt, "The Radio as an Apparatus of Communication"; Eric Hall, "Internet Core protocols"; Lessig, Lawrence, The Future of Ideas; Bruce Sterling, The Hacker Crackdown; Geert Lovink, Dark Fiber; Sol Witt, Paragraphs on Conceptual Art.

Motion Paintings Software

Watch on Vimeo.

MotionPaintings was a system I built in collaboration with artist, Rebecca Allen, based on the terrain mapping from her emmersive environment, Emergence. It allows her to easily create a looping keyed path of 3D cameras, intended for motion-tweening at the speed of growing plants. The idea of the piece is that this painting on the wall will change so slowly that a viewer must come back in an hour to see any noticable visual change. The beautiful mountainous terrain becomes a semi-still painting, admired as an abstract scene of blurring colors. Additionally, I aimed to bring the Emergence software to a level in which the system could be installed on a computer by one non-technical person, in one minute - instead of a crew of programmers over several weeks. This software is currently unavailable for download.

Concept by Rebecca Allen. The beautiful mountainous terrain built by Gino Ok, Pete Conolly, Damon Seeley, and Daniel Shiplacoff. User interface design and data-cleaning by Josh Nimoy.

Screenshot and Video

big video

small video

UCLA Design Exhibit Kiosk

Watch on Vimeo.

The kiosk interface for showing the student work at the UCLA Design | Media Arts Undergraduate Exhibit 2002 was a rotating 3D conception of the postcard announcing the exhibit. Viewers dragged the screen to turn the object, then clicked on the text items to launch interactive student works. The interface features a web browser designed to match the look of the exhibit's visual theme.

Exhibit headed by Gail Swanlund. Postcard aesthetics conceptualized by Mark Yen, Tanya Peng, Melissa Mar, and Aimee Lynn. Adoption to "3D" interactive piece by Josh Nimoy.

Video Demo of Software

big video

small video

The n0time Saver

A PC screen saver that communicates with other screen savers via internet, slowly building a sculptural object on the screen. Working closely with the UCLA DMA chair to adapt a concept from her original n0time installation into this new delivery format, I made a screen saver, network server, and web site in efforts to make the piece into something more accessible.

Collaboration between Josh Nimoy and Victoria Vesna

Nanana MessageBoard Jungle-Gym

NANANA is a 3D message board, whose interface is based on the structure of an old jungle gym from my elementary school. A 360 degree photographed version the jungle gym I had in mind (from the playground of Lunada Bay Elementary, in Palos Verdes) spins as super-imposed 2D lines of text float in 3D space to extend the polls which make up the jungle gym's structure. Based on the possibility that a message board can be interpretted as a jungle gym. Metaphorically, a skeleton is built, and then people fill it with life.

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