This project required a lot of research demo programs. The job holds the new record for most code artists (8) hired on one MTh job. Our apps began receiving animated curves from maya, we introduced a new speed-optimized OBJ sequence file format, and we continued to accumulate maya export scripts. At the request of director Kaan Atilla, I managed to write a bunch of C++ After Effects plugins with names like [FishBall, Stripes, SchizoPath, MeshSpikes, CurveConnector], but in the end I settled back into OpenFrameworks and wxWidgets because when you compete with an Adobe app for internal resources, the Adobe app wins. I'm also disappointed in Adobe's quality of documentation and examples. I was put in a 'lead code artist' position and I feel like I handled myself better this time. We learned a whole lot! Shout outs to new algo-collaborators Jeremy Rotsztain and Tim Stutts.