s
Projects
Sky Paintings

I produced this series of code-paintings during my early recovery. They are about sublime serendipity, and the universality of biological syntax. Each render takes about as long as a human would need to actually paint the same thing. Many fractal scenes were generated, but only a few were hand-picked for final presentation. These 2400 DPI prints, coded in Java/Processing, implement an iterative function. The slowly shifting transforms result in paint-strokes. On exhibition and for sale in the "Art by Code" show, at the Public Works, Roll Up Gallery at 161 Erie St., San Francisco. Additional prints of various sizes are also available directly from the artist.

Sky #6 installed at Roll Up Gallery next to beautiful shader works by Inigo Quilez

Sky #6 installed at Roll Up Gallery next to beautiful shader works by Inigo Quilez

Sky #6

Sky #6

Sky #7

Sky #7

Sky #9

Sky #9

Sky #10

Sky #10

Sky #13

Sky #13

CALL 212 995 3984 AND START WHISTLING

A Drawing Piece by Josh Nimoy, 2003. Medium: Computer and Electronic Circuitry. Viewers are able to call this installation from a cell phone. When they whistle, ascending scales make vertical strokes on the "paper" while descending scales make more horizontal strokes. Volume will affect the fatness of the brush. This is a computer projection on a wall - situated amongst other people's drawing artworks. Besides its white glow and pixel grain, the rectangular area looks just like another drawing. Vector-based "screenshots" can be plotted onto large format paper. Premiere: ITP Spring Show, May 13, 2003.

Technical Information: A custom USB device was designed from Radioshack parts to answer phone calls from a gallery land line, while projecting the video onto the wall is a computer program written in C. The output files will open in Adobe Illustrator, Macromedia Flash, Acrobat Reader, GhostScript, AutoCAD, and various Adobe-powered printers.

DMA Newsletter

a hyper-ornate annual newsletter used by the UCLA Department of Design | Media Arts. Cover folds our as poster.

Collaboration with Li Xu, font assistance from Gabe Dunne, commissioned by UCLA department of Design | Media Arts

Synergy Workshop Advertisements

Playful advertisements for community software workshops, produced by a student who had not yet begun learning print media. They needed to catch attention, and they needed to convey information. Otherwise, no one cared what I was throwing on. I used found photos. This was during the pre-Gabe-Dunne era of the UCLA Design | Media Arts workshops in which nothing was Adobe-sponsered, and the only people allowed to attend were design students.

Handwritten Photomosaics

Several pieces produced with tools I programmed, which deal with the (now cliched) concept of smaller images as pixels. Image collections were mostly taken from stock-photo CDs. Others from whatever was sitting on my hard drive. I did not consider them from an artistically meaningful perspective; I did it more just to see if I could. These pieces pre-date the wide distribution of free software which does this automatically for people. At the time, I was required to write the software.