Thanks to Marcin Ignac for pointing out that the below project grid is not working properly on OS X Safari. The long horizontal line of items is not intended ;). Please use another browser to view this until i get it fixed in the next 1-2 days. Happy Holidays!
Video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work. This class was taught with Syed Reza Ali. We will post more episodes every time we teach this GAFFTA class. So far, I have shaved my face with a straight razor, did a claymation about pointers, and took apart a McDonalds cheeseburger. I hope it makes learning programming and its dry concepts a bit wetter. Special thanks to oooShiny for advising on the materials and teaching approach.
watch part 1 on youtube
watch part 1 on vimeo
watch part 2 on youtube
watch part 2 on vimeo
Jttoolkit is a C++ system for Processing artists. Actually,
OpenFrameworks is probably going to do a much better job at this than
me, so let's all get on that boat now. And for Gabe, it was really
more about the cleanly managed dependencies. Cygwin and MacPorts have
been absolutely a headache for us, and for students. So I wrote this
tutorial guiding you how to migrate your jttoolkit apps into
openFrameworks. Be free! Be free!
Read Tutorial Online Now
Some people on the ITP Alumni list were trying to learn the basics of making Mac OS X Tiger
"dashboard wigets" so I spent some time to really simplify things down as far as possible.
Read Tutorial Now
A series of 7 camera view treatments that I probably did at ITP.
When I went to Fabrica, I shared my source code with
Joel Gethin Lewis and he quickly understood it. Shortly after,
Joel went on to work with United Visual Artists. To interact with this piece,
move the mouse to tumble the 3D form being generated from the webcam image.
kalmac Application for powerPC Mac OSX
kalmac C++ source code (jttoolkit + myron)
A game demo where the player changes the terrain by laying down blocks, then presses go and watches the avatar walk forward, bumping
into walls, and eventually reaching the heart and completing the level. When I first began writing this, I was trying to create
a game that introduces basic computer programming concepts to the player through architecture and symbols. I still haven't found
a good network of metaphors to use -- particularly in the area of working with numbers and math and trying to make it not so mathy.
This project almost became my graduate thesis. I later went on to the Icon==Function project and I failed at making those audio visual
environments turing complete as well. With Teamwork, I got so wrapped up in the fun of designing a retro-esque 2D side scroller that
I almost lost track of my regular school work. I hope to some day pick back up on making an accessible visual programming system.
Download Teamwork for Mac
Game Music by Marc Nimoy
End Level Trumpet Sound
When I was a first year at ITP, I did a lot of social engineering in order to bring open source culture to attention. I also wished to
support the efforts of some friends in another research program. I taught early releases of Processing to the students and faculty (and current
faculty who were students then), and I also chose to use Processing to create a number of projects. My greatest propegandistic vessel was the
"Proce55ing Workshop" (in 2002, two fives were being used in the name). My workshop was a precursor to the modern-day-ITP "drive-by seminar." I
prepared a 3 hour performative coding demonstration, with a light discussion on open source. I designed my class hand-out to be not just a
give-away, but something they might use more permanently. If GUI file viewing interfaces offer a user things like sort-by-date, sort-by -name, and
sort-by-size, I was offering the community of Processing-incomers a reference that was sort-by-macromedia. We could reuse the knowledge the
students already had and give them a fresh perspective on the debate of authorship and capitalism. By Fall Semester of 2004 (after I graduated),
Processing was adopted by the NYU ITP Introduction to Computational Media course series as its primary teaching tool. My "tutorial for macromedia
minds" has been translated to Japanese, and linked to by educators around the world. I am happy to have made some sort of contribution.
Original Date: Saturday - Feb. 8, 2003
721 Broadway, Floor 4, Room 406
1:00 pm to 4:00 pm
Read Tutorial in English
JTNGSE was a graphics editing program that was half GUI, half scripting. I originally wrote it for undergraduate friends in the UCLA design department because I was sad to hear that John Maeda's awesome Design by Numbers "did not save" or "did not support color." I also saw that Processing was wonderful, but also discouraging for my peers to learn (at that time, they considered it too complicated). Basically, everyone seems to need something that integrates in a very obvious way with their software packages. This lack of easy integration is what my friends claim is holding them back from beginning to learn this sort of process. JTNGSE was one attempt. Since that time, I have come to believe that the problem is a bit more complex.
Special Thanks to Debrah Isaac for using it in her senior project, Gabe Dunne for testing.
I taught a graduate workshop in Lingo programming, in conjunction with Maria Redin's Physical computing workshop. She taught them sensors,
circuitry, and EZIO programming. I taught them the basics of programming, on-screen animation, and I made myself available for a couple months to
answer their emails.
Some of the examples from that session were later adopted by Jennifer Steinkamp and made into an "examples" site for undergraduate students.
Jennifer's "Fun Code" Page